Facebook Pixel
Debouncing vs Throttling in JavaScript

How do you implement throttle in JavaScript?

The answer

function throttle(fn, delay) { let last = 0; return function(...args) { const now = Date.now(); if (now - last >= delay) { last = now; fn.apply(this, args); } }; }. Execute only if enough time has passed since the last execution.

More FAQs in Debouncing vs Throttling in JavaScript

Debounce delays execution until activity stops (only the last call runs). Throttle limits to once per interval (calls at a fixed rate, ignoring calls in between). Debounce = wait then run; throttle = run at most every N ms.

Use debounce for search input, auto-save, and window resize (run after activity stops). Use throttle for scroll, mousemove, and continuous events (run at a controlled rate, not after stopping).

function debounce(fn, delay) { let timer; return function(...args) { clearTimeout(timer); timer = setTimeout(() => fn.apply(this, args), delay); }; }. Each call clears and resets the timer. Only the last call executes.

Still have questions?

Browse all our FAQs or reach out to our support team

Want to upskill yourself?

Your learning library

Small steps. Big possibilities.

Find your next course. Build something great.

Our courses are taking a Coffee break, but your curiosity shouldn't. Stay engaged with namastedev linkedin, youtube, discord and other resources while you wait.

0

Success

Please Login.

Success

Please Login.

Success

Please Login.

Success

Please Login.

Success

Please Login.

Success

Please Login.

Success

Please Login.

Success

Please Login.

Success

Please Login.

Success

Please Login.

Success

Please Login.

Success

Please Login.

Success

Please Login.

Success

Please Login.

Success

Please Login.

Success

Please Login.

Success

Please Login.

Success

Please Login.

Success

Please Login.

Success

Please Login.